Hmm. Know what. you sohuld make it so that after you shoot click doesn't start new shot but returnes camera to the begining. 3/10 shots i made was by mistake becouse of that
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There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
This looks/works nice. I would like to see it when it gets to v1.0
A suggestion. Maybe you could implement a "last shot" option, something similar like in the bowMaster, a little circle that tells you from where did you strung your bow. Or at least to display the last Strength/Angle in a textbox or something like that.
Also, when you try to string a bow while the game is zooming/recentering to a player, the aiming system gets detached from the player... a minor bug, but it ruins the feeling...
Anyhow, nice idea, and I would love to see it finished.
It's probably going to end up going back to two player again, I have the hard bits of a chat back end setup now and something like this fits into that sort of server cheaply.
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Devious Comments
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There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
I support DA Sound Dimension [link]
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There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
I support DA Sound Dimension [link]
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on(Read){ gotoAndWatch(" [link] ") }
~Don't make me understand you.
Complite it please
A suggestion. Maybe you could implement a "last shot" option, something similar like in the bowMaster, a little circle that tells you from where did you strung your bow. Or at least to display the last Strength/Angle in a textbox or something like that.
Also, when you try to string a bow while the game is zooming/recentering to a player, the aiming system gets detached from the player... a minor bug, but it ruins the feeling...
Anyhow, nice idea, and I would love to see it finished.
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Kriss
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